ORBIS SCHOLAE

ORBIS SCHOLAE

Orbis scholae is an academic journal published by Charles University, Prague. It features articles on school education in the wider socio-cultural context. It aims to contribute to our understanding and the development of school education, and to the reflection of teaching practice and educational policy.

From 2024 (Volume 18), the journal Orbis scholae will is published only in electronic form.

The journal is indexed in SCOPUS, CEEOL, DOAJ, EBSCO, and ERIH Plus.

ORBIS SCHOLAE, 1–22

Avataři historických postav v hodinách dějepisu: zkušenosti učitelů a učitelek s využitím generativní umělé inteligence v dějepisném vzdělávání

[Historical-Persona Avatars in History Classrooms: Teachers’ Experiences with the Use of Generative Artificial Intelligence in History Teaching]

Radmila Prchal PavlíčkováORCID

DOI: https://doi.org/10.14712/23363177.2026.7
published online: 10. 11. 2026

abstract

In history education, the integration of large language models has given rise to an innovative practice employing avatars based on artificial intelligence (AI) that enable dialogic interaction with simulated historical figures. This study examines this practice from the perspective of teachers’ professional reflection, focusing on an informal online professional community of history teachers during the 2024/2025 school year, where participants collectively explored meaningful ways of integrating these tools into classroom practice. The aim of the study is to analyse how teachers frame classroom work with historical avatars, negotiate their epistemic status, and interpret their educational potential in relation to the development of historical thinking. The research adopts a qualitative design, combining the description of naturally occurring data from the online community with thematic analysis of semi-structured interviews conducted with lower and upper secondary history teachers. Participating teachers conceptualize AI-generated historical figures as a hybrid didactic object whose pedagogical value depends on explicit framing and the maintenance of epistemic distance. The potential of this tool lies in its dialogic nature and in its capacity to foreground the nature of historical knowledge, particularly by fostering students’ ability to distinguish between interpretation, simulation, and historical evidence.

keywords: AI; history; historical-persona avatar; historical thinking

references (44)

1. Alrajhi, A. S. (2024). Artificial intelligence pedagogical chatbots as L2 conversational agents. Cogent Education, 11(1). CrossRef

2. Braun, V., & Clarke, V. (2022). Thematic analysis: A practical guide. Sage. CrossRef

3. Carrasco Rodríguez, A. (2023). Reinventando la enseñanza de la Historia Moderna en Secundaria: la utilización de ChatGPT para potenciar el aprendizaje y la innovación docente. Studia Historica: Historia Moderna, 45(1), 101-145. CrossRef

4. Carretero, M., & Gartner, E. (2024). Artificial intelligence and historical thinking: A dialogic exploration of ChatGPT / Inteligencia artificial y pensamiento histórico: una exploración dialógica del ChatGPT. Studies in Psychology: Estudios de Psicología, 45(1), 80-102. CrossRef

5. Córdova-Esparza, D.-M. (2025). AI-powered educational agents: Opportunities, innovations, and ethical challenges. Information, 16(6), Article 469. CrossRef

6. DaCosta, B. (2025). Speaking with the past: Constructing AI-generated historical characters for cultural heritage and learning. Heritage, 8(9), Article 387. CrossRef

7. Dimeli, M., & Kostas, A. (2025). The role of ChatGPT in education: Applications, challenges: Insights from a systematic review. Journal of Information Technology Education: Research, 24, 1-10. CrossRef

8. Drobnjak, A., & Boticki, I. (2024). Technology considerations in building virtual educational avatars. Proceedings of the 32nd International Conference on Computers in Education (ICCE 2024). Asia-Pacific Society for Computers in Education. CrossRef

9. Farrokhnia, M., Banihashem, S. K., Norrozi, O., & Wals, A. (2024). A SWOT analysis of ChatGPT: Implications for educational practice and research. Innovations in Education and Teaching International, 61(3), 460-474. CrossRef

10. Garcia Castro, R. A., Mayta Cachicatari, N. A., Bartesaghi Aste, W. M., & Llapa Medina, M. P. (2024).

11. Exploration of ChatGPT in basic education: Advantages, disadvantages, and its impact on school tasks. Contemporary Educational Technology, 16(3), Article ep511. CrossRef

12. Gerner, A. (2024). AI heritage avatars. Revista De Comunicação E Linguagens, (60-61), 18-45.

13. Greger, D., Simonová, J., Chvál, M., & Straková, J. (Eds.). (2020). Když výzkum mění praxi: Deset příběhů učitelů a akademiků zapojených do akčního výzkumu. Univerzita Karlova, Pedagogická fakulta.

14. Hutson, J., & Ratican, J. (2023). Life, death, and AI: Exploring digital necromancy in popular culture - Ethical considerations, technological limitations, and the pet cemetery conundrum. Metaverse, 4(1). CrossRef

15. Hutson, J., Huffman, P., & Ratican, J. (2024). Digital resurrection of historical figures: A case study on Mary Sibley through customized ChatGPT. Metaverse, 4(2). CrossRef

16. Jauhiainen, J. S., & Guerra, A. G. (2023). Generative AI and ChatGPT in school children's education: Evidence from a school lesson. Sustainability, 15(18), Article 14025. CrossRef

17. Kim, Y. S., Moon, H. S., Lee, S., & Lee, T. Y. (2025). 'HistoChat': Leveraging AI-driven historical personas for personalized and engaging middle school history education. Proceedings of the ACM on Human-Computer Interaction, 9(CSCW), Article 353. CrossRef

18. Kindenberg, B. (2024). ChatGPT-generated and student-written historical narratives: A comparative analysis. Education Sciences, 14(5), 1-19. CrossRef

19. Kindenberg, B. (2025). The role of AI in historical simulation design: A TPACK perspective on a french revolution simulation design experience. Education Sciences, 15(2), 192. CrossRef

20. Kopecký, K., Kříž, M., Krejčí, V., Mašát, M., & Voráč, D. (2025). Using generative artificial intelligence to support learning with a specific focus on language and literature education. Pedagogika, 75(4), 471-484. CrossRef

21. Mei, Q., Xie, Y., Yuan, W., & Jackson, M. O. (2024). A Turing test of whether AI chatbots are behaviorally similar to humans. Proceedings of the National Academy of Sciences of the United States of America, 121, e2313925121. CrossRef

22. Mierwald, M. (2024). Chatting about the past with artificial intelligence: A case study of pupils' interaction with ChatGPT while completing a history-learning task. Journal of Educational Media, Memory, and Society, 16(2), 143-173. CrossRef

23. Mulagada, A. (2025). Historical figure simulator: Engaging with historical personas through AI-driven conversations. TechRxiv. CrossRef

24. Mullins, R., & Hicks, D. (2019). "So I feel like we were just theoretical, whereas they actually do it": Navigating Twitter chats for teacher education. Contemporary Issues in Technology and Teacher Education, 19(2), 218-239.

25. Muncey, N. (2025, 15. srpna). How teachers can use AI chatbots in history class. SchoolAI. https://schoolai.com/blog/engaging-in-history-class-using-ai-chatbots-as-a-teaching-tool

26. Najbert, J. (2023). Facebook a dějepis: Potenciál profesních komunit na sociální síti pro podporu inovativní výuky dějepisu. Historie - Otázky - Problémy, 14(2), 73-89.

27. Novik, A. (2025, 13. března). Haló, tady Johanka z Arku! Historie ožívá v hodinách dějepisu. Učím s AI. https://www.ucimsai.cz/halo-tady-jana-z-arku-kdyz-si-zaci-mohou-povidat-s-historickymi-postavami

28. Okonkwo, C. W., & Ade-Ibijola, A. (2021). Chatbots applications in education: A systematic review. Computers and Education: Artificial Intelligence, 2, Article 100033. CrossRef

29. Pataranutaporn, P., Leong, J., Danry, V., Lawson, A. P., Maes, P., & Sra, M. (2022). AI-generated virtuál instructors based on liked or admired people can improve motivation and foster positive emotions for learning. IEEE Frontiers in Education Conference (FIE), Uppsala, Sweden, 2022. CrossRef

30. Petousi, D., Katifori, A., McKinney, S., Perry, S., Roussou, M., & Ioannidis, Y. (2021). Social bots of conviction as dialogue facilitators for history education: Promoting historical empathy in teens through dialogue. Proceedings of the 20th Annual ACM Interaction Design and Children Conference (pp. 326-337). CrossRef

31. Pinkas, J. (2023). Historická gramotnost. Historie - Otázky - Problémy, 14(2), 5-13.

32. Pinkas, J. (2026). AI a historické vzdělávání. Dějiny a současnost, 48(1), 41-45.

33. Pirner, M. (2025). "Hier stehe ich - ich kann auch virtuell!" Der KI-Avatar Luther als religionsdidaktische (Un-)Möglichkeit. Cursor_ Zeitschrift Für Explorative Theologie. https://cursor.pubpub.org/pub/pirner-luther-avatar

34. Ripka, V., & Sýkorová, P. (2023). Epistemická přesvědčení v dějepise. Historie - Otázky - Problémy, 15(2), 55-72.

35. Seixas, P., & Morton, T. (2013). The big six: Historical thinking concepts. Nelson Education.

36. Serapio-García, G., Safdari, M., Crepy, C., Sun, L., Fitz, S., Romero, P., Abdulhai, M., Faust, A., & Matarić, M. (2025). Personality traits in large language models (Version 4). arXiv.

37. Steinmaurer, A., Dengel, A., Comanici, M., Buchner, J., Memminger, J., & Gütl, C. (2025). Immersive learning in history education: Exploring the capabilities of virtual avatars and Large Language Models. In J. M. Krüger, D. Pedrosa, D. Beck, M.-L. Bourguet, A. Dengel, R. Ghannam, A. Miller, A. Peña-Rios, & J. Richter (Eds.), Immersive Learning Research Network (Vol. 2271, pp. 363-374). Springer Nature Switzerland. CrossRef

38. Telfer, L. (2024). Creating AI characters of historical figures. Agora, 59(2), 62-66.

39. Tirado-Olivares, S., Navío-Inglés, M., O'Connor-Jiménez, P., & Cózar-Gutiérrez, R. (2023). From human to machine: Investigating the effectiveness of the conversational AI ChatGPT in historical thinking. Education Sciences, 13(8), 803. CrossRef

40. Trust, T., Krutka, D. G., & Carpenter, J. P. (2016). "Together we are better": Professional learning networks for teachers. Computers & Education, 102, 15-34. CrossRef

41. Wang, S., Wang, F., Zhu, Z., Wang, J., Tran, T., & Du, Z. (2024). Artificial intelligence in education: A systematic literature review. Expert Systems with Applications, 252, 124167. CrossRef

42. Wineburg, S. (2001). Historical thinking and other unnatural acts: charting the future of teaching the past. Temple University Press.

43. Yuan, V., Miller, A., Nyman, P. J. W., & Oliver, I. (2025). Designing MetaHuman-based historical characters in virtual exhibitions and scenes: A case study on St Andrews. In J. M. Krüger et al. (Eds.), Immersive Learning Research Network (iLRN 2024). Communications in Computer and Information Science (Vol. 2271, pp. 232-246). Springer. CrossRef

44. Zhao, J., Jingru, Z., & Lu, Y. (2025). Enhancing design historical education through AI virtual characters role-playing narratives in serious games. International Journal of Gaming and Computer-Mediated Simulations, 17(1), 1-20. CrossRef

Creative Commons License
Avataři historických postav v hodinách dějepisu: zkušenosti učitelů a učitelek s využitím generativní umělé inteligence v dějepisném vzdělávání is licensed under a Creative Commons Attribution 4.0 International License.

230 x 157 mm
periodicity: 3 x per year
print price: 150 czk
ISSN: 1802-4637
E-ISSN: 2336-3177

Download